“You know the phrase ‘Measure twice and cut once?’” says Aguilera. “It applies here. We had to do a lot of upfront planning and strategizing to figure out how we were going to bring this to market in such a short time frame.”
He brought in new engineers and designers, some with model experience. Some, however, came from the toy world because the developmental skills of the 6- 8-year-old crowd required models with bigger, more durable pieces that were closer to toys. (Revell calls this new product line ‘Duramod.)
The entire team, from design to tooling to manufacturing, was integrated, so people were all seeing and touching the product in the different phases and communicating with each other. “Everyone knew what the targets were—the cost targets, the delivery schedule,” says Aguilera.
CAD to the Rescue
The whole plan may have hit a wall, however, had Lucasfilm not let Revell use the the Computer-Aided Design (CAD) data from the movie props to design the models. The data arrived in January. That right there reduced our design time at least two to three months,” says Aquilera.
Another lifesaver was having 24-hour engineering and design going, in China and the U.S. “As the people in China were working overnight, through 3-D printing technology we could come in the next day and print out to see the work that had been done,” says Aguilera “And make decisions” on how to proceed.
Without a prototype to show clients, “as soon as we had information we were putting it into some kind of presentation to show customers,” says Aguilera. “Even if we didn’t’ have physical samples, we were pulling screen shots of our CAD design. We were putting shots into a 3-D print into a presentation. So they were almost seeing product real-time as we were developing.”
“The use of 3-D printing was huge,” he adds. This is relatively new for us. It cut down the number of test shots we would need when we were doing our tooling. And that saved significant amounts of time.”